69% users bet metaverse entertainment will reshape social lifestyle

A survey conducted by CoinWire in December 2022 revealed that a majority of investors in the crypto space believe the metaverse will have a significant impact on various aspects of social life.

69% of respondents believe the metaverse will reshape entertainment, 65% believe it will change social activities, and 61.2%, 49.6%, and 45% respectively believe it will affect finances, business and education. The survey also highlighted that Microsoft has secured the most metaverse-related patents, with 158, surpassing other big tech companies such as Meta, Tencent, and Epic Games.

Furthermore, it was noted that 53% of metaverse investors own some form of cryptocurrency. The survey also revealed that the United States leads in metaverse innovation, while China and India have the highest positive sentiment towards daily metaverse use at 78% and 75% respectively.

However, despite the potential for the metaverse, the survey found that 52% of respondents were uncertain about what Web3 entails, and over 60% called for more regulations in the industry.

How the metaverse will impact gaming, entertainment, and education

The creation of the metaverse, a digital realm that enables users to interact with one another, digital objects, and surroundings, has the potential to transform a number of industries, such as gaming, entertainment, and education.


The metaverse has the potential to completely change the way that people play and interact with games. Instead of playing games on a single device, users will be able to enter fully immersive virtual worlds where they can interact with other players and with the game environment in real-time. This will enable new types of games and gameplay experiences that are not possible in the real world, such as large-scale multiplayer games and virtual reality experiences.

The rise of the metaverse will also have a major impact on the business model for the gaming industry. Instead of purchasing individual games, users may pay a subscription fee to access the metaverse and all of the games and experiences within it. This could lead to a shift away from the traditional model of game development, where developers create and sell individual games, towards a model where developers create and maintain virtual worlds within the metaverse.


The metaverse will also have a major impact on the entertainment industry. Instead of watching movies or television shows on a screen, users will be able to enter virtual environments and experience stories and narratives in a fully immersive way. This could lead to new forms of entertainment that are not possible in the real world, such as interactive movies where the viewer can influence the story or virtual reality concerts where the audience can feel like they are actually attending the event.

The development of the metaverse will also change the way that people consume and interact with traditional forms of entertainment. For example, instead of watching a movie at home on a television, users may be able to enter a virtual cinema within the metaverse and watch the movie with friends or other users. This could lead to a more social and interactive form of entertainment, where users can share experiences and engage with each other in real-time.


The metaverse also has the potential to revolutionize the field of education. Instead of attending classes in person, students will be able to attend virtual classes and learn in fully immersive virtual environments. This could enable new forms of experiential learning, where students can learn by doing and exploring virtual worlds instead of just listening to lectures or reading text.

The metaverse could also make education more accessible and affordable. Instead of having to physically attend a school or university, students could attend classes from anywhere in the world, as long as they have access to the internet. This could make education more accessible to students who live in remote or underserved areas, and it could also enable new forms of collaboration and peer-to-peer learning within the metaverse.

Overall, the development of the metaverse will have a major impact on the fields of gaming, entertainment, and education. As this technology continues to evolve, it will open up new possibilities and opportunities for people to learn, play, and interact with each other in virtual worlds.

We look forward to this future and all of the exciting new ways it will allow us to live, work, and play.

No, Meta’s Metaverse doesn’t look bad!

Mocking Mark Zuckerberg’s metaverse has been quite the trend these recent weeks. While there was a good amount of awesome memes going around, there is a strong belief that Meta’s metaverse looks terrible. I’m not a fan of Meta (ex-Facebook), nor do I intend to engage in their super-centralized metaverse. However, there is a fundamental misconception of what it takes to create a virtual world and that realistic graphics equals quality.